Hadō Sonzai
http://easydamus.com/character.html
GOGOGO
You Are A:
True Neutral Human Druid/Wizard (2nd/1st Level)
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 14
Wisdom- 14
Charisma- 13Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXX (10)Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral – XXXXXXXXX (9)
Chaos --- XXXXXXX (7)Good & Evil:
Good ---- XXXXXXXX (8)
Neutral – XXXXXXXXXXXX (12)
Evil ---- XXX (3)Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling – XXXX (4)
Half-Elf – XXXXXXXXX (9)
Half-Orc – XXXXXXXX (8)Class:
Barbarian – (-4)
Bard ------ (-6)
Cleric ---- (-4)
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer — XXXX (4)
Wizard ---- XXXXXX (6)
_________________
Plagiat.
(Echy est MOYEN, haha.)
edit: du coup, je l’ai refait.
You Are A: Neutral Good Human Druid/Wizard (2nd/1st Level)
Ability Scores:
Strength- 12 (oui, bien sur)
Dexterity- 13
Constitution- 12
Intelligence- 19 (j’ai peut être un peu abusé :x)
Wisdom- 18
Charisma- 14
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23) (c’est pas passé loin -_-")
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral – XXXXXXXXX (9)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral – XXXXXXXXXXXXXX (14)
Evil ---- (0) (pure hearted *_*)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling – XXXXXXXX (8)
Half-Elf – XXXXXXXXXXX (11)
Half-Orc – (0)
Class:
Barbarian – (-2)
Bard ------ (-6)
Cleric ---- (-6)
Druid ----- XXXXXX (6)
Fighter --- (-4)
Monk ------ (-17)
Paladin --- (-21)
Ranger ---- XXXX (4)
Rogue ----- (-4)
Sorcerer — XXXXXX (6)
Wizard ---- (-4)
_________________
You Are A:
Neutral Good Human Druid (3rd Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 13
Intelligence- 12
Wisdom- 14
Charisma- 14
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral — XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral – XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral – XXXXXXXXXX (10)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral – XXXXXXXX (8)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling – XXXXXXXX (8)
Half-Elf – XXXXXXXXXXXXX (13)
Half-Orc – XXXX (4)
Class:
Barbarian – (0)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-19)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer — XX (2)
Wizard ---- (-2)
_________________
Chaotic Neutral Human Bard (2nd Level)
Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 12
Intelligence- 16
Wisdom- 10
Charisma- 11
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn’t strive to protect others’ freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society’s restrictions and a do-gooder’s zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Neutral — XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Law & Chaos:
Law ----- XX (2)
Neutral – XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXXXXXXX (15)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral – XXXXXXXXXXXX (12)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling – XXXXXXXX (8)
Half-Elf – XXXXXXXXXXXX (12)
Half-Orc – XX (2)
Class:
Barbarian – (-2)
Bard ------ XXXXXX (6)
Cleric ---- (-6)
Druid ----- (-2)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-19)
Ranger ---- (-4)
Rogue ----- XXXX (4)
Sorcerer — XX (2)
Wizard ---- XXXX (4)
_________________
”The one who attains the dawn, the dusk, and the darkness shall climb the path to heaven… Wiseman”
True Neutral Human Wizard (3rd Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 16
Intelligence- 17
Wisdom- 14
Charisma- 15
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral — XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral – XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral – XXXXXXXXXXXXXXXXX (17)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral – XXXXXXXXX (9)
Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XX (2)
Halfling – XXXX (4)
Half-Elf – XXXXXXXXXXXX (12)
Half-Orc – XXXXXXXX (8)
Class:
Barbarian – (-8)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- XX (2)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer — XX (2)
Wizard ---- XXXX (4)
Je dirais qu’on est une belle bande de bas levels inutiles et sans guerrier. Beware of gobelins !!!!
Quoique, on a toujours un barde à lancer pour faire diversion.
_________________
Oui, ma tongue est crénelée et elle le vit très bien :P
You Are A:
True Neutral Human Sorcerer (2nd Level)
Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 12
Intelligence- 16
Wisdom- 13
Charisma- 11Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral — XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXX (7)Law & Chaos:
Law ----- XXXX (4)
Neutral – XXXXXXXXXXXXXX (14)
Chaos --- XXXXXX (6)Good & Evil:
Good ---- XXXXXXXX (8)
Neutral – XXXXXXXXXXXXXXX (15)
Evil ---- X (1)Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling – XXXXXXXXXXXX (12)
Half-Elf – XXXXXXXXXXXX (12)
Half-Orc – XX (2)Class:
Barbarian – (-4)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- (-6)
Fighter --- XXXX (4)
Monk ------ (-23)
Paladin --- (-19)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer — XXXXXXXX (8)
Wizard ---- XX (2)
Cool
_________________
C’est vrai que les bardes sont inutiles dans la plupart des RPG, j’ai jamais compris l’intérêt de la classe. Par contre, les personnages sont plutôt cools en eux-mêmes, bien que le seul exemple que j’ai en tête soit cet ignoble barde (totalement useless) de FFIV.
_________________
”The one who attains the dawn, the dusk, and the darkness shall climb the path to heaven… Wiseman”
Dans ma tête Barde ça s’associe direct avec Assurancetourix. Je ne suis pas sûr que ce soit une bonne référence néanmoins.
_________________
Dans beaucoup de RPG occidentaux descendant de donj’ les bardes sont une classe hybride (guerrier-voleur-mage, en général) et donc très versatile, avec accès à des sorts sans avoir les mêmes limitations qu’un mage (les sorts étant des chansons). Dans les jeux vidéo, ils suivent la tendance du vieux jeu the Bard’s Tale de 85, dans lequel c’est eux qui ont les sorts de buff/debuff (altération des statistiques), un peu comme dans FF Tactics.
Donc c’est soit eux les versatiles soit ceux qui confèrent cette versatilité à l’équipe.
Bon je me suis gouré en sauvant les résultats mais j’étais un druide/clerc demi-elfe.
_________________
The delivery is justice, and as you know all too well, nothing stops the mail
Chev >> toutafée!
Je préfère et de loin jouer un barde en réel que via un jeu vidéo. Le RP a beaucoup d’importance pour nos petits bardes, et il suffit de l’essayer une fois pour l’adopter!
_________________
Oui, ma tongue est crénelée et elle le vit très bien :P
Hadō Sonzai
On est bien barré dites donc, on a quasiment que des mago et aucun tank, sans même parler de la plus petite force de frappe.
Ceci dit, les Tarrasque/Dragons peuvent-ils devenir l’ami des druides ? :x
_________________
On a besoin de Seph !!
_________________
”The one who attains the dawn, the dusk, and the darkness shall climb the path to heaven… Wiseman”
True Neutral Human Bard/Wizard (2nd/1st Level)
Ability Scores:
Strength- 17
Dexterity- 15
Constitution- 13
Intelligence- 18
Wisdom- 13
Charisma- 13
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral — XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral – XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXX (5)
Neutral – XXXXXXXXXXX (11)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral – XXXXXXXXXXXX (12)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXX (4)
Halfling – XXXXXX (6)
Half-Elf – XXXXXXXXXXXX (12)
Half-Orc – XX (2)
Class:
Barbarian – (-4)
Bard ------ XXXX (4)
Cleric ---- (-6)
Druid ----- XX (2)
Fighter --- XX (2)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- (-6)
Rogue ----- (-4)
Sorcerer — XX (2)
Wizard ---- XXXX (4)
TADAAAAAAAAAAAAAM
_________________
You Are A:
True Neutral Gnome Druid (3rd Level)
Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 13
Intelligence- 15
Wisdom- 12
Charisma- 13
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral — XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral – XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral – XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral – XXXXXXXXXXXX (12)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling – XXXXXXXXXXXX (12)
Half-Elf – XXXXXXXXX (9)
Half-Orc – XX (2)
Class:
Barbarian – (-4)
Bard ------ (0)
Cleric ---- (0)
Druid ----- XXXXXXXX (8)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-19)
Ranger ---- (-6)
Rogue ----- (-2)
Sorcerer — XX (2)
Wizard ---- XXXX (4)
True Neutral <3
Visiblement je suis le seul non-humain, c’est curieux je penserais qu’il y aurait plus de gnomes vu le nombre de geeks ici. Le concept du Techno-Druide qui infuse des esprits animaux dans son tromblon, je suis assez fan. TAKE THAT – HIPPOPOTAMUS SHOT!
J’attends impatiemment les résultats de Lordy (et je suis fan du mago de Lordji avec 17 en force).
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You Are A:
True Neutral Halfling Wizard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 11
Dexterity- 9
Constitution- 11
Intelligence- 12
Wisdom- 10
Charisma- 10
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXX (10)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral – XXXXXXXXXXX (11)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXX (5)
Neutral – XXXXXXXXXXXXXXX (15)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling – XXXXXXXXXXXXXX (14)
Half-Elf – XXXXXXXXXXX (11)
Half-Orc – (0)
Class:
Barbarian – (0)
Bard ------ XX (2)
Cleric ---- (-6)
Druid ----- (-6)
Fighter --- (-2)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- (-2)
Rogue ----- XXXX (4)
Sorcerer — XXXXXX (6)
Wizard ---- XXXXXX (6)
Mais je voulais paaaas être neutre
Par contre, premier non-humain et j’ai des stats de merde pas cheatées :x
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Ils ont viré les bardes de la version 4 de D&D, preuve que c’est une version de merde. Déjà que les bardes étaient l’une des rares classes qui pouvaient vraiment se jouer de manière RP…
Lawful Good Human Paladin (2nd Level)
Ability Scores:
Strength- 9
Dexterity- 10
Constitution- 11
Intelligence- 12
Wisdom- 18
Charisma- 11Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin’s Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin’s special abilities also benefit from a high Charisma score.Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXX (7)Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral – XXXXXXXXXX (10)
Chaos --- XXXXXXX (7)Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral – XXXXXXXXXXXX (12)
Evil ---- (0)Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXXXX (12)
Halfling – XXXXXXXXXXXX (12)
Half-Elf – XXXXXXXXXXX (11)
Half-Orc – (0)Class:
Barbarian – (-27)
Bard ------ (-15)
Cleric ---- XXXX (4)
Druid ----- (-17)
Fighter --- (-4)
Monk ------ (-4)
Paladin --- XXXXXXXX (8)
Ranger ---- (-4)
Rogue ----- (-4)
Sorcerer — (-2)
Wizard ---- XX (2)
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\[T]/
Hadō Sonzai
Le palouf avec 9 de strengh.
(Tu va perdre ta réput’ de boite à médocs. ;()
Tchyo > Skarn n’est pas non plus humain. :x
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>D
Skarn en gnome. :°)
Tchyo se sent moins seul d’un coup.
Sinon c’est pas ma faute ! Ce con de test doit foutre tous les loyal bon en paladin automatiquement ! Crétin de logiciel !
Avec 18 en sagesse, je devrais être clerc ! Il est bête ce logiciel. On devrait faire des parties avec ces personnages de merde, ce serait épique. (Bon, y aurait des laissés pour compte, genre Tchyo, genre au pif total quoi.)
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\[T]/
Hadō Sonzai
Avec 18 en sagesse, je devrais être clerc ! Il est bête ce logiciel. On devrait faire des parties avec ces personnages de merde, ce serait épique. (Bon, y aurait des laissés pour compte, genre Tchyo, genre au pif total quoi.)
Voilà, plus personne n’a désormais de raison de rater le nouvel an.
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Le palouf avec 9 de strengh.
Pas grave on enverra Lordji en première ligne, les coups de banjo +2 avec 17 en force ça nettoiera bien.
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